Computer Science
Problem Solving Knowledge
100%
Python
100%
Computer Hardware
100%
Product Configuration
100%
Electronic Design
100%
Learning Process
100%
Rapid Development
100%
Design Solution
100%
Open Source Technology
100%
Crowdfunding Platform
100%
Web Information
100%
Automated Analysis
100%
Generative Artificial Intelligence
100%
Benchmarking
100%
Diagnose Problem
100%
Configuration Script
100%
Multicore
100%
Diagnostic System
100%
Diagnosis Task
100%
Configuration Parameter
100%
Minimal Conflict Set
100%
Performance Benchmark
100%
Technological Development
50%
Questionnaire Survey
50%
Unified Theory
50%
Structural Equation
50%
Effective Solution
50%
Performance Factor
50%
Influencing Factor
50%
Software Solution
50%
Open Source Software
50%
User Acceptance
50%
Segmentation Technique
50%
Social Medium User
50%
Least Squares Method
50%
Explained Variance
50%
Behavioral Response
50%
Minimal Conflict
50%
Conflict Detection
50%
Ethical Judgment
50%
American Context
50%
Institutional Framework
50%
Critical Literacy
50%
ChatGPT
50%
Core Competency
50%
Cycle Requirement
25%
Information Study
25%
Development Model
25%
Online Environment
25%
On-Line Education
25%
Social Sciences
Virtual Reality
100%
Computational Thinking
100%
Social Media Marketing
100%
Remote Work
100%
Entrepreneurial Orientation
100%
Firm Performance
100%
Crowdfunding
100%
Unified Theory of Acceptance and Use of Technology 2
100%
Social Influence
100%
Search Engine
100%
Influencer
100%
Video Game
100%
Generative Artificial Intelligence
100%
Medical Care Service
50%
Consumer Affect
50%
Cognitive State
50%
Survey Analysis
50%
Professional Personnel
50%
Public Acceptance
50%
Large City
50%
Scientific Development
50%
Theoretical Research
50%
Business Program
50%
ChatGPT
50%
Technology Acceptance Model
33%
Variance
33%
Buyers
33%
Financial Aid
33%
Programming Language
25%
Student Autonomy
25%
Computer Language
25%
Primary Activity
25%
Personal Computer
25%
Labor Productivity
20%
Scanning Electron Microscopy
20%
Work-Life Balance
20%
Teleworker
20%
Industrial Organization
20%
Technological Capability
16%
Dynamic Capabilities
16%
Information Society
16%
Electronic Word of Mouth
15%
Effective Implementation
11%
Student Learning
11%
Academic Context
11%
Student Motivation
11%
Secondary School
11%
Student Experience
11%
Generational Difference
7%
Tourism Industry
7%