Resumen
This paper analyses, intermedially, part of Bolaño's narrative, fractions that we call here "gameplay writing", which are especially housed in three works: 2666, The Third Reich and The Savage Detectives. Through the exploration of these selected cultural objects, we will seek to develop an interdisciplinary, aesthetic and historical dialogue based on that analysis.
| Título traducido de la contribución | FROM 'KILLING NAZIS' TO 'SAVING THE GIRL': ROBERTO BOLAÑO'S GAMEPLAY WRITING |
|---|---|
| Idioma original | Español |
| Páginas (desde-hasta) | 243-274 |
| Número de páginas | 32 |
| Publicación | Revista Chilena de Literatura |
| N.º | 108 |
| Estado | Publicada - nov. 2023 |
| Publicado de forma externa | Sí |
Palabras clave
- game studies.
- gameplay
- intermediality
- Roberto Bolaño
- videogames
- wargames